AI Insights · Timothy · June 2022
Top 5 Racing Games in Finland: Q2 2022 Performance
A detailed look at the performance of top racing games in Finland during Q2 2022, including trends in downloads, revenue, and active users.
In the second quarter of 2022, the top 5 racing games in Finland showed varied performance trends across downloads, revenue, and active users. The data, sourced from Sensor Tower, provides in-depth insights into the gaming landscape on a unified platform.
CSR 2 - Realistic Drag Racing experienced fluctuations in its weekly revenue, peaking at approximately $1.4K in late April and again at $1.3K at the end of May. The weekly downloads for the game showed moderate variations, reaching a high of 428K in late May. The active user base for CSR 2 remained relatively stable, hovering around 3.3K to 3.9K throughout the quarter.
Real Racing 3 saw its weekly revenue peak at $1K in late May, although it generally maintained an average range of $446 to $898. The game’s weekly downloads were relatively consistent, with a slight peak at 425K at the end of March. Active users ranged from 1.9K to 2.3K, showing a slight decline towards the end of the quarter.
Mario Kart Tour showed strong performance with weekly revenue peaking at $786 in mid-May. Weekly downloads were highest at 828K in late April. The game maintained a robust active user base, starting the quarter with 7.4K and ending with 5.3K.
Need for Speed No Limits had a notable increase in weekly revenue towards the end of the quarter, reaching $564. Weekly downloads saw an uptick in early June, peaking at 402K. Active users for the game showed a slight increase mid-quarter, reaching up to 1.6K before settling at 1.2K towards the end.
CarX Drift Racing 2 maintained steady weekly revenue, with minor fluctuations around $254 to $407. The game’s downloads peaked at 395K in early April. Active users saw a slight decline from 1.3K to 1K over the quarter.
For more detailed insights and data, visit Sensor Tower.